My Cart:

The cart is empty

Basic Principles

Forming the basis for finding out optical system light characteristics (reflector simulation), equations express intensity through differential properties of a reflecting surface, as well as through Gaussian curvature of ray tubes.

Reflector shape (reflector synthesis) calculating is carried out by way of inverting these equations (except for the special points) and the intensity calculations, taking into account luminance of a flashed area of the reflector.

The general concept of the geometrical-and-optical approach allows users to investigate and synthesize various specular systems in the simplest way. One of the useful properties of SHAPE program is the mutual control of calculations carried out during reflector simulation and synthesis. An important feature of designing in SHAPE is the reflector synthesis by ray tracing with minimum input data (reflector's start point, direction of maximum intensity). Even inexperienced specialists can problem-solve with coordinates via simulation in SHAPE.